Please Read The Fine Manual

Document conventions

Credits and acknowledgments

End User License Agreement (EULA)

Rights and limitations


About Saab 35 Draken



Export versions

About this simulation

Flight dynamics

Limits and restrictions


First startup

Texture resolution


Model and textures


Interior model

Exterior model

Repaint kit

Features and special effects

Options panel




Drop tanks

Drag chute

Contrails and smoke

Chocks and covers

Pilot animations

System description

Cockpit overview

Warning and indicator lights

Hydraulic system

Electrical system

Emergency Power Unit (EPU)

Fuel system


Landing gear

Flight data system

FLI 35 system

PN-594/A navigation radar



Other instruments

Stall warning system

Oxygen system

Radar system


Normal operating procedures

Before starting the engine

Starting the engine

Taxi and takeoff




Final approach and landing

Emergency procedures

Hydraulic system failure


Engine fire


Appendix 1: Prepar3D Commands

Appendix 2: J 35J procedure check lists

Appendix 3: FR28 Radio channels

Appendix 4: PN-594 Navigation channels

Appendix 5: Cockpit glossary

Appendix 6: Technical data

Flight Manual: Saab 35 Draken 5.0Updated: 2019-11-02

Model and textures


Interior model

Exterior model

Repaint kit


The 3D model for Draken was modeled in Autodesk Gmax based on original Saab drawings and technical manuals, numerous photos, and many hours spent in Draken cockpits.

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Fig. 13 -  The exterior model in Gmax

The textures were mostly hand-painted in Adobe Photoshop based on photos and illustrations. Photos were not used directly for texturing, with the exception of some minor parts of the panel backgrounds and some of the decals on the wings and tail fin. All photos are either taken by Bookmark or in the public domain.

We have not knowingly put anything into Draken that we do not have the right to use and distribute, but there is always the possibility that we overlooked something. If you find anything in the installation package (or in this manual) that you belive is a copyright violation on our part, please let us know.

Interior model

The virtual cockpit is (in our eyes at least) a realistic rendering of what you would see in the real 35J cockpit. Some compromises regarding the placement of items in the cockpit were necessary to allow for better functionality, such as relocating some panels that otherwise would have been obscured.

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If you move your eyepoint around in the VC you can see some parts of the wings and fuselage. People using headtracking applications such as TrackIR or Freetrack may appreciate this.

Exterior model

The exterior models and texture sets in this installation package include four distinguished aircraft from the 10th Swedish Air Force wing (F10) in Ängelholm, Sweden:

Repaint kit

A repaint kit is available as a separate download. It consists of a number of multi-layered PSD files and three custom fonts for lettering.

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Fig. 19 -  Repaint kit in Adobe Photoshop.

When creating textures with the repaint kit you may find that the texture mapping of the model is not optimal. You are welcome to send us suggestions on how to improve this.

Custom fonts

The three included TrueType fonts can be used for creating lettering in your repaints.

Please note that the EULA also applies to the fonts. You are not allowed to distribute the fonts or use them for commercial purposes without our consent.

FV F1281

Swedish Air Force standard lettering, ca. 1964 (mil standard F1281). Used mainly for division numbers and lettering on the fuselage.

FV Justusson

Modular numerals intended for the large vinyl-film identification numbers on the wings. Named after Sverker Justusson who invented this system in 1977.


Based on numerals used by the Austrian Air Force for the last two flying Draken divisions. You can use this font to create 35OE repaints.

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Fig. 20 -  Custom fonts in the paintkit